2011 RAFTWET Jewell

So, I’m a little slow in getting the ubiquitous New Year blog out. Que sera. Real life was calling, and commitments, much more fun than the daily grind in Second Life, were overwhelmingly more fulfilling. I like to party.

GOL 8 : raftwet jewell

I’m coming of age. An old avatar from the Beta days told me so. He told me that there were several transitions of aging in this virtual world. And, I am about to begin a new journey.

I now realize the futility of dreaming of a utopian metaverse. It’s impossible. People are behind the cartoon characters and are ever so present with their psychological baggage that all of us carry. That’s ok. But, we can’t expect the world to be peaceful and without strife or drama. Fer shur.

THE A LIST! owners raftwet, xavier

People are people, no matter where they are. There is jealousy, envy, hate, greed, war and one-upmanship, just like my every day real life. Did I really believe this place would be any different?

RUSS SCRIBE : raftwet, xavier

What I have found are great people and creative fun in here. Good and decent folks who care and respect each other. Artful places that are soulfully satisfying have inspired my real life art.  That’s a big plus in any place and time.

The metaverse is the new frontier, and I am so honored that I got to beta the whole thing before the general public. Everything has changed in Second Life. The place has a feel of totality now encompassing everything possible in one’s life. From education to business to services to retail to creation and art; the place reeks of innovation for the future. SL has become a dream come true. (Yes, we still have a ways to go…)

CHRISTOPHER135 QUAN : xavier, raftwet

So, I carry on with my real life and invest there wisely. The time in Second Life should be fun and surrounded by good times and wonderful people.  My focus now is to do the best job that I can do for myself and the alliances that have formed in my groups. The rest of the bullshit just comes with any world’s territory, and now I understand that. I should not invest in the avatars who seem to spend their time undermining and back-stabbing with a smile on their face. It’s just not worth my time and effort in any world.

raftwet at nuclear winter

So, I carry on knowing that things in my virtual life are changing for the best. My old avi friend has told me that I am becoming one of the old guard. I fiercely defend this place, but I no longer will sacrifice the well-being of my own avatar. I love my avi and she is truly the best part of me.

My photos and photo groups can be found here:


Second Life Q3 and Complainers

Meditation on RiverLand

I am not sure why I am venting. I haven’t really spoken out much on the SL blogs or forums. But, lately, things seem to be ramping up for the complainers and the whiners. (yes, I said whiners) Anyway, I just took a look at the Q3 for Second Life economy. It’s not bad. Seriously. You should all take a look at other industries in the real world. Third quarter is usually a low one. The stability of the numbers is a relief. Ok, so what do the numbers mean… I am not sure, but the barrage of comments that followed was much more interesting to me.

Search is borked, or so “they” all say. Why do people think the search is borked? Because their number one ranking disappeared? Ask Google or Bing why they keep changing their algorithms. Because in the real world, companies game the system so that they are at the top of search. Or, “mom and pop shop” are able to focus on search and create exactly what the search engines want.

Search should be constantly changing. It should be a place where anyone can be on top. And, if you notice in the real world, search does change. It has to because the consumer is always looking for different resources. The return search list is constantly a jockeying of positions. This gives an opportunity for companies, both small and large, to reach consumers. So, why should it be different here? One writer in the forum talked about finding some very cool resources for clothing. Me, too. I have found some incredible designers recently that I have never heard of before.

The big merchants advertise. They make sure that their name is in front of us. That is how it is done in the real world, too. It is usually the smaller guy who has to focus on search or a PPC programs to survive. Okey, enough about search.

Too many con artists and slime are on the grid. Well, when you can figure out how to rid the place of them, please help us do that in the real world, too. The retailer who is unscrupulous is not here for long. The slime dawgs are exposed quite quickly in SL. Word gets out pretty fast. It’s like the guy downtown in your community who rips off everyone in car repairs. Everyone knows him and everyone talks about him. He won’t last unless he is providing an excellent repair for an esoteric car for a very small market. Otherwise, the market will drive him out.

Cost of Land is too high. This one is a sensitive one for me, too. I got land, and I have to pay tiers. What I resent is the way everyone claims to know how much it cost Linden Labs to maintain it. One writer talked about the cost of hosting the servers. (What about advertising costs, workmans’ comp, government fees, employee wages and their benefits, utility bills, web marketing, etc etc are all overhead costs to run the company.) They pointed out that hosting across the internet has dropped in price. And then they pointed out that WordPress and FaceBook were free. Uhhh, no it’s not.

If you want a professional WordPress blog with all the widgets available out there in the universe, WP charges incrementally for all those bells and whistles. And, don’t get me started on FaceBook where the dangling carrot keeps moving out of reach for business. FB has totally destroyed all free marketing for business unless you are willing to pay for it. If you dare to use real life marketing tactics in FB, they will pull your account. So please, don’t believe that writer.

Nothing is free. The free account you have with Flickr is worthless if you have a huge catalogue of photos. You need a pro account that cost money. Free is just for the small user who pops in occassionally. For those of us who are marketing or big users on the internet, there is nothing free (well… except from Google who then uses your accounts and internet properties to run their ads).

Teleporting is really borked. This statement, I totally agree with as I have been having a horrendous time tp’ing anywhere. It’s my fault. I am pretty sure about this. (I tested this with my alt; she has no problems with tp) My inventory load is huge. My avatar is wearing so much shiz, that it is ridiculous. Several huds, prims and scripted stuff, and all kinds of fun toys are attached to her. I don’t want to streamline anything. I want to wear it, and I want to keep my ridiculously bloated inventory. But, I want that fixed, please… pretty, please?

What I would like to see is a way that us oldies can keep our inventory, wear our shiz and still tp. If there are old scripts out there, disable them or delete them off the grid. If my hud doesn’t work anymore then that’s the scripter’s fault for not keeping the stuff updated. Or, if the creator is gone, then I just won’t use my thingy anymore. Time to replace it. Just like we replace worn-out old computers and software.

Driving the Second Life experience to the outside world is making the social experience nil. This one is complicated. I think we need a way to access a “store” on the web. But, I do want the shopping experience in-world. It’s more fun. You run into friends or meet new people. You get to test out the furniture or demo the hair. Or, you meet the billboard avi who is sporting a new store in their profile. More resources for me to experience. That is social, not the shopping on the web.

Newbies are scary and probably only alts. Yes, we all have an alt for whatever reason. My friends use their alts to hold groups as we have a limit of 25. And, if you are in here building, scripting; you need an alt to hold your inventory and test your scripts. But, there really are a lot of people coming in all shiny and brand new. Those little noobs are critical to the success of the social experience and to the economy. (Hey, even my alt is driving the economy as I love to dress her in the latest cool clothes.)

The welcome center is very nice. It is clean and informative. Anyone coming in from any gaming platform will learn quickly. Then there are the wonderful learning areas where you can learn to build and script. We need to beef up the noob communities and the rest of us need to welcome them. The new ones will become our loyal customers if we treat them well. So don’t assume that they understand about lag issues when they purchase something and they don’t receive it. Don’t blow them off as if they were stupid. They aren’t. They just don’t know about the techie problems, yet. Maybe provide them with a “teaching notecard” about this issue. Then, have a redelivery system in place at your store.

Someone mentioned a Ponzi or Pyramid scheme on the forum. Duh. If you have a closed system, there will always be the early risers and the rest of us will falter. This is why it is critically important to have new people come here and stay. It is equally important to have the old guard stay, too. But, the old guard must understand that they must change with the times. This is the way of all worlds, both real or virtual. So, if something doesn’t work for you anymore; change it. Do not expect that this virtual place will remain for only your needs. And, if you flee to another place, I think you will be back. With the changes coming to this grid, you will see even more possibilities for both your creativity and your client base.

I am forever here. I love you all!

(If you throw tomatoes, I will gather them up and make the most delicious spaghetti sauce… and then I will open up a little restaurant and sell the dinner to you.)

Unified Theory

I read David Weinberger‘s book, “Small Pieces Loosely Joined” a long time ago. The last I heard was that he was a commentator on National Public Radio (NPR) and was the publisher of JOHO (Journal of the Hyperlinked Organization). Several books and magazines were privileged to have him as a writer. But, I am not sure what he is doing now.

WETLands chill zones

A great mind is all I cared about. He wrote a very profound book on sharing, networking and how the web/internet worked. He influenced me greatly as many other minds have done in the past.

The book should be read by anyone who works on the web or is a social networker. The philosophy applies to any setting on the net where there are people or groups in dynamic relationships.

raftwet jewell in a hammock on WETLands

A simple way to understand his book is to understand that all of us represent a small piece of the web. We create websites, videos, photos, blogs, avatars, accounts and groups. Even our screen name or email moniker is a small slice of a greater pie.

How we interact is unique, but yet a shared experience. When we go to a website, we usually don’t ask for permission to view it. Most sites are free to use. Yes, there are some that ask for registration or small fees to maintain space on a server. But, mostly, the net is free and we all share it.

When we create an email or website and we link a site, we don’t pay anyone to give that link out to our readers. In fact, most site owners welcome the links into their sites as that just draws more traffic to their products, services or information.

Weinberger points out the difference between real world restrictions versus digital. He says that you can’t build a door to your neighbor’s apartment or space. You have to have permission. But, the net allows anyone to come into a space or domain. This is how Tim Berners-Lee originally created the web so that scientists could share their research and communicate as a group.

With groups, we create them because of shared interests or goals. In the real world, groups are refined to a small geography… your neighborhood, the gym or a club you frequent. In the digital world, the geography is meaningless. Your group is expanded by interest only. Not even demographics apply because the interest or subject matter is more important when sharing.

WETLands waterfalls

I bring this up because of THE A LIST! group in Second Life. When we created it, we had a singular focus in mind. We wanted to have a group that would support each other and everyone’s interest. Someone said it was impossible since the goals of each member were so different. But, I had to point out that the real goals and interest were to preserve the grid and the health of the economic base. It was purely a business goal.

All of us in this group want to prosper and we want to share our interests with the grid. We want traffic, we want our retail to be successful, we want to expose the best artists and musicians to the grid and we want to all have fun doing this.

WETLands in virtual world

So we network together. Sim owner A may find a builder in the group who helps them create a mall. Then A might find out that a popular musician can help them bring traffic to the sim on a grand opening. An artist may network with both to get their art on the sim and in the builder’s builds. A scripter might help script an awesome dance floor for the builder as they network with A to make a small club. A fashion designer might create a special t-shirt for the grand opening and then decide to rent a space there to sell her fashion line. There are no degrees of separation; just finding the next connection.

Weinberger ends his musings with this, “…it is not quite true to say that we’re sharing the new world of the Web because we want to. We’re sharing the new world of the Web because that’s the type of creature we are. We are sympathetic, thus moral. We are caring, thus social.” He says the web is “fundamentally ours.”

WETLands in Second Life

The social network is the key. We share and we will thrive. We care about this place. Our exposure to other resources and information from each other will help us grow. And, how we do that is by networking together and putting our differences aside. That my friends, is THE A LIST!, and how we do this is up to each of us.

BURN2 is Almost Here!

There is definitely a melancholy setting in this month of October. It’s the beginning of another change in the air. Saying good-bye to summer, saying good-bye to all the summer parties. And, of course leaving the memories behind on the desert playa of Burning Man.

In here. In the virtual world of Second Life, there are only a few days left to the BURN2. I wonder how many real life Burners will be there mimicking and recreating the incredible art that I saw just a few weeks ago.

Big Poppa created this video out of a bunch of snaps that he took during the blazing heat and horrific dust storms that probably wiped out his favorite camera. I feel the melancholy in the music chosen as I listen and look at the photos.

This year, I am not part of Burning Life or as it is now called BURN2. I didn’t try to get a plot or purchase one either. Though frustrated with the land grab last year, I really enjoyed that part of the “game.” The attempt was madness and I loved it.

This year, I will be an attendee oohing and ahhing over the rich display of the builder’s art and creations. I will go to the myriad parties and have a blast. And, I will dream of someday becoming one of those fabulous builders.

Art really is my life. I live and breathe it everyday with visual, musical and technical applications. This place called Second Life holds a promise to each and everyone of us. That we can become artists in our own way, in our own time.


BURN2 is beta for 2011!

I waited 2 years before I attempted to build for Burning Life. The builders at the event are phenomenal, and I was just plain intimidated by these grand creators. Fantastically designed creations are born from the brilliant minds of these digital builders to delight and mesmerize us. And, finally, last year I got to participate at Burning Life for my first time.

Burning Life is a quasi-reflection of the real life Burning Man. BM is an event of magical proportions. Long ago, in the San Francisco Bay area, there was a group of people who I would call groovers. They were the remnants of the hippie drug-culture of scientists, engineers, artists and designers who wanted to have a party to celebrate life, art and love in a rave-style event.

What began on a small San Francisco beach mushroomed into an event of almost 50,000 people where BM finally settles in the dust of the dry playa of the Black Rock Desert. Now, Burning Man becomes part of Burning Life in the virtual metaverse of Second Life.

As Linden Lab downsizes its staff, it is inevitable that many programs may be left hanging without the company’s sponsorship. Thus, in 2010, we watch as Phil Linden announces the partnership between BURN2 and Burning Man. I think we have finally come full circle with the original dreamers finally coming in identified as the old guard and ready to rave both in RL and in SL.

unreal avi meets real avi

Whether or not, BURN2 is successful in both attendance and participation is a wait-and-see affair. As I read the BURN2 blog, I realized that this entire program has to come together rather quickly in both funding and in execution. Is it possible to get everything in place so soon? Can Phil Linden galvanize the troops and create a buzz on the grid? Or does this event mark the demise of all lab sponsorships?

So far, two sims are rented and ready to go for this year’s burn. 2010 may be the year that creates the template for Burning Life in the future. What would be so cool is if Burning Man would adopt Second Life’s homage to BM as part of their own marketing and buzz creator. In partnership, the two entities could create an event in both worlds. Imagine if LL could have a RL build at Burning Man highlighting the digital arts much like they did at the Shanghai World Expo.

Fundraising for the SL Burn could be year round with the culmination of the major fundraising to occur around the end of summer right before the actual event. The possibilities for future fundraising events are endless. And, I personally would love to see more fundraising for the SL community and its members than send Linden$ to the outside world. (don’t throw stuff at me… it’s my personal opinion).

With land space being a premium at this year’s burn, I imagine the builders will be invite only(?). There will probably be no land grab or possibility of small builders like myself to participate in the grand scheme of things. That part is kind of sad. I always looked forward to those new builders who bring such a fun passion to their creations. Not everything has to be so darn serious!

Whatever happens, I will be visiting the BURN2 site looking for inspiration and new concepts. Here is the news link for the BURN2. Keep checking the blog for any updates or news for this year’s burn. Burn baby burn…

In the meantime, I got (2) tickets to the real life Burning Man where a collection of my friends, crazy artists and cool musicians will be participating again in the desert. So, I will be out there in Nevada spitting sand out of my mouth and brushing the dirt out of my hair. No matter what happens, the Burning Man concept lives on… and on… and on!

Viewer 2.0 Upgraded

raftwet jewell

wet builders in second life

I was a naysayer when I first checked out Viewer 2.0. Argh! I hated the way the right side menu jolted out decreasing the window by half. I especially hated the huge image of the view box. Too big and extra clicks to go back in forth between vertical/horizontal and orbit. In the old viewer, I use both keyboard to navigate and also use the view box when I wanted to use only one hand.

The inventory file list for the new viewer “bounced.” When you scroll or look for something, the entire file list has a tendency to bounce up and down. But, I knew it was a glitch that could be fixed. Several other annoying things discouraged me and I quickly left and went back to the original viewer.

I coud hear the nagging in the back of my head, though. “This is the direction we need to go. Browser-based format.” So, one weekend with a bad cold, I hunkered down with my alt and dove in. My alt is a builder only. She has no friends, no groups; she just builds. I use her when I need to focus on a WET Builders project. There is a vanity in using your main avatar as you want your name attached to the creation. When I use her, I know that no one will know that I built it, and that makes me reluctant to use her for anything but practice.

wet builders

raftwet jewell of wetlands group

At first, I was hovering over the keyboard… hunched over, hands tight, wrists in pain. I couldn’t relax. When I use the old viewer, I am almost in dream state when I build. I reset my entire preferences on my computer to address the tension in my hands. I took off all the soft touches and set it at a default setting until I could get used to the new viewer.

Today, I love the tidiness of my desktop. Gone are all the little windows that I used to shove into corners. Now the window is large and easy to use and with one click it disappears into the right side. The annoying IMs and blue notices are now at the bottom of the screen. Small orange dot highlights tiny thumbnails letting me know that someone has “called” me. And the notices flash briefly, and then, disappear into a nice tidy little envelope.

second life builders

wet builders in second life

I got into a rhythm building multiple boxes stacked on top of each other. Each with the same texture, but I changed the variables of the texture for each box. A simple script was placed into each box; each script was modified slightly so that the texture changes were subtly different. A good practice build for using the new viewer.

Then I went into a sculpty build. Same thing. Get into a rhythm and play. I could feel myself start to relax. My hands were loose and fluid. The inventory though was still a bugger. The bounce is annoying. I kept thinking that maybe Linden Lab was trying to tell me to decrease the inventory load! LOL!

By Sunday, I decided to delete the old viewer. I didn’t want to fall backwards to an abandoned viewer. I have been here for a long time, and I have watched the changes sometimes in dismay. But, each change brings new challenges, opens more doors and I didn’t want to be that old stuck-in-the-mud kind of person who won’t accept change. Better that I jump in with both feet and help to fine tune the system.

riverland and wetlands regions

raftwet jewell building on wetlands group regions

I know there are glitches in the viewer. I have heard from my builder friends that there are issues with machinima, scripting, etc. but I hope they hang in and file the reports necessary for LL to fix these glitches. Second Life is beta and always has been. This is a testing ground for the future and those who leave over a viewer upgrade are short-sighted and probably shouldn’t be here anyway.

wet builders raftwet jewell

wet builders : raftwet jewell on riverland

I am not an expert, but I can see where this is going. The future of digital worlds is the internet. Maybe not the one we have now, but it will be a network of all digital worlds including both real and virtual. There will be no division between the worlds. All worlds will be interconnected for artists, consumers, businesses, retailers, services, educators and governments.

Those of us who stay involved will be rewarded in knowing that we helped with this new world. When I hold my future grandchild on my knee, I can tell them how I helped create the digital world they use everyday. The excitement I feel now is one of a child on the night before Christmas. I can’t wait to open up all those colorful, shiny packages under the tree.

For more pictures, see raftwet jewell in flickr.

second life, phil linden and browsers

Summer of 2010 and many things are changing on the Second Life landscape. Recently, Linden Labs laid off 30% of their staff. Included in that group, were part of their dev team, some from support teams and other well-known Lindens. I saw a memorial over on Codie’s Rouge sim that was installed honoring those laid-off avatars. So many well-known avatars such as Blue Linden, who had reached out to the grid community in way of forums and meetings on a regular basis. When I saw Blue’s name, I was, quite frankly, shocked. Is Torley next?

Svarga in Second Life

Yesterday M. Linden aka Mark Kingdon, CEO of Linden Labs stepped down, and  my favorite avatar, dreamer, Philip Rosedale has stepped up as intermin CEO. Welcome back Phil Linden! (Gawd, just in time… I hope!)

When a company lays off their employees, there are usually several motivations. First, of course, is a cost cutting measure as labor expenses are usually the largest in a budget. Or, LL could be consolidating departments and job duties to be more cost effective. Or the grid is not supporting the amount of employees that the lab has hired. Or, LL was getting rid of employees who were not team players. Who knows?

Whatever the reason, Second Life is about to morph. We have seen it coming for many years. And, I am feeling quite privileged in knowing that I got to be here during the beta (hey, it’s been beta since it launched!). Now, I am very excited to see what is coming next… Mr. Rosedale, the dreamer extraordinaire… my hopes are with you!

WISH LIST & questions:

  • Browser based with a killa search app (which entities will partner up in this quest for control of the virtual metaverse?)
  • Who will be divine? and reign this metaverse?
  • I see Apple and Google and MSN and Sony and Second Life and others joining together to bring an easier platform.


  • a browser that handles the virtual world with a tool bar that we can load up with specific apps
  • builder’s tools; sim building, artist palette, clothes design, scripting tools, photoshop and more
  • media tools; music, live music, performance, DJ tools, musician tools, machinima, video apps, video streams, websites, and more
  • business tools: spreadsheets, writing, b2b tools, purchase tools, service lists
  • retail; buying power, cc merchant services, store, inventory management
  • social media networking; virtual, business, social etc
  • education; school, resources, educators tools, books, presentation, etc
  • photography/video; social network, photo/video tools, photo/video directories

Uhhhh… it’s already here. It’s just not in one neat little browser that includes the virtual metaverse. That is coming very, very soon…

Welcome back, Phil… we missed you… a lot!

RAFTWET Jewell is in the Virtual Metaverse